Call for Papers 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience

 

2nd Call for Papers: deadline extended & new website

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

The over-arching theme of the conference is The Nature of Player Experience. Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.

– Imagination and interpretation
– World, space and experience
– Technology, process, and experience
– Experience of time in computer game play
– Embodiment and player experience
– Emotions and player experience
– Perspectives on aesthetics and player experience
– Perspectives on ethics and player experience
– Methodological and epistemological considerations on studying player experience

We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15th, 2011. Please submit your abstract in PDF format through http://review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. Notification of accepted submissions will be sent out by November 15th, 2011.

This conference will be organised in conjunction with Madrid Game Conference. The conference website is at http://2012.gamephilosophy.org


In the meantime, if you have any questions, please do not hesitate to contact the program committee at [email protected]

 

[Audio]: Mujer y videojuegos, de jugar a crear.

Ya está disponible el audio de la mesa redonda “Mujer y Videojuegos, de jugar a crear”, que tuvo lugar el 26 de Mayo a las 12:00h  en el Auditorio de ESNE. En esta mesa redonda enmarcada en el ciclo promovido por la MADRID GAME CONFERENCE, Contó con la presencia de  Euridice Cabañes y María Rubio Méndez de ARSGAMES; María López de Sony Entertainment y Beatriz Legeren de Interacción,  que debatieron sobre el rol de la mujer en el mundo del videojuego, tanto desde el punto de vista de jugadoras como desde el de creadoras.

Más información en: ESNE

Link al AUDIO

Mujer y videojuegos, de jugar a crear.

 

El próximo jueves 26 a las 12:00h tendrá lugar en el Auditorio de ESNE (Avda. Alfonso XIII nº 97) la mesa redonda “Mujer y Videojuegos: de jugar a crear”.

Esta mesa redonda, abierta a todo el público que quiera participar, reunirá a destacadas mujeres de la industria que debatirán sobre el rol de la mujer en el mundo del videojuego, tanto desde el punto de vista de jugadoras como desde el de creadoras. El objetivo de la mesa redonda es reflejar que la industria del videojuego es apta para mujeres y que está llena de retos profesionales para los dos géneros por igual.

El encuentro, enmarcado en el ciclo promovido por la MADRID GAME CONFERENCE, que se celebrará el próximo año en Madrid,  contará con la participación de Euridice Cabañes y María Rubio Méndez de ARSGAMES; María López y Cristina Infante de Sony Entertainment; Beatriz Legeren de Interacción, para abordar la evolución de la participación de la mujer en la industria de los videojuegos, comprender el valor que puede aportar a una industria que desde su inicio ha sufrido una fuerte transformación de tener un público muy determinado y minorista a abarcar una pluralidad de género y edades importante.