Dossier: 6th International Conference on the Philosophy of Computer Games


6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience, on the January 29, 30 and 31, 2012 in Madrid.
The purpose of the conference is to address and investigate issues related to the philosophical aspects of computer game research. Aiming to bring together researchers from diverse fields, Computer Games Conference is open to practitioners, academics, students interested in philosophy, computer game- theory, semiotics, aesthetics, sociology, psychology and anthropology.
The present conference is the sixth of a series, starting from 2005. Founding members of this initiative which first took place in Denmark is Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo; the Center for Computer Game Research at the IT-University of Copenhagen; and the Philosophical Project Centre (FPS), Oslo.
Since then, an expanded network of members and partners completed with success the following conferences that took place in Italy, Germany, Norway and Greece.

The websites for the previous conferences have links to manuscripts and video recordings.
The actual conference has been organized by ARSGAMES with the MediaLab-Prado sponsorship, has took place in MediaLab-Prado and Intermediae-Matadero, with the colaboration of the Observatorio para la Cibersociedad that will publish a selection of the best pepers in the TEXTOS journal.

More information about comittes, partners, program, venue, etc. can be checked in the conference website:




Passive and active fictions: the nature of imaginative engagement. Gregory Currie


Through the Image: Framing Videogame Play. Geert Bruinsma (Paper)


Representation by Regulated Interaction. Alex Baker-Graham (Paper)


Adventure as Art: The Aesthetic Value of Puzzles. Veli-Matti Karhulahti (Paper)


Activating Narcissus: Cognitive and Affective Systems Transformed Through “Serious” Game Play. Heidi Boisvert & Mei Si (Paper)


Game Bodies. Don Ihde


A phenomenological account of the playing-body in avatar-based action games. Paul Martin (Paper)


‘In The Game’? Embodied Subjectivity in Gaming Environments. Robert Farrow & Ioanna Iacovides (Paper)


In-Game: From Immersion to Incorporation. Gordon Calleja


Believe and Be Live: Entangled Experience in Halo. Tom Hehir (Paper)


Dumb People, Smart Objects: The Sims and the Distributed Self. Jeremy Tirrell (Paper)


Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. Souvik Mukherjee (Paper)


Virtual Pets and the End of the World: Studying an MMOG’s Closure. Mia Consalvo y Jason Begy (Paper)


Can video games be(come) art?. Graeme Kirkpatrick (The video has been removed at the request of the author)


I play, therefore I am. Adam Rafinski (Paper)


Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play. Dominic Arsenault & Maude Bonenfant (Paper)


Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. Staffan Björk & Jesper Juul (Paper)



Generic experiences. Andreas Gregersen (Paper)


Ethical Advocates in Dragon Age: Origins. Carolyn Jong (Paper)



Virtual Worlds and Moral Evaluation. Jeffrey Dunn (Paper)



Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. Sean Naubert (Paper)





The conference in Público: Juego Luego Existo
The conference in BBC podcast:



Medialab Prado


Call for Papers 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience


2nd Call for Papers: deadline extended & new website

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

The over-arching theme of the conference is The Nature of Player Experience. Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.

– Imagination and interpretation
– World, space and experience
– Technology, process, and experience
– Experience of time in computer game play
– Embodiment and player experience
– Emotions and player experience
– Perspectives on aesthetics and player experience
– Perspectives on ethics and player experience
– Methodological and epistemological considerations on studying player experience

We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15th, 2011. Please submit your abstract in PDF format through All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. Notification of accepted submissions will be sent out by November 15th, 2011.

This conference will be organised in conjunction with Madrid Game Conference. The conference website is at

In the meantime, if you have any questions, please do not hesitate to contact the program committee at