Nuestro compañero Luca Carrubba participará en la conferencia internacional ‘Historical Materialism Barcelona 2019’, un encuentro que, en palabras de sus organizadores, pretende «crear una red transversal, pluralista y heterogénea de investigadoras y militantes que trabajan a favor de la emancipación y la transformación social».
Historical Materialism: Research in Critical Marxist Theory es una revista trimestral editada en Londres. Organiza una conferencia anual en Londres cada mes de noviembre, que ya va por la decimoquinta edición. La red internacional de Historical Materialism ha organizado también conferencias en New York, Sydney, Toronto, Montreal, Roma, Beirut y Delhi. Este 2019 hay previstas conferencias en Londres, Atenes, New York, Montreal y, por primera vez, en Barcelona.
Esta primera edición de #HistoricalMaterialismBCN contará con hasta 12 ejes de trabajo con los que «pensar la emancipación» y en los que abordar «radicalidades y movimientos sociales en un mundo polarizado» durante unas jornadas que pretenden romper muros y construir nuevos puentes emancipadores entre el mundo académico y el activismo, entre teoría y práctica.
Así, Carrubba participará en el eje Clases, nuevos sujetos y nuevas formas de explotación con la conferencia «‘Game workers unite’ how alternative gaming culture is promoting unionization in the videogame industry».
“Game workers unite” how alternative gaming culture is promoting unionization in the videogame industry:
This paper address the topic of the emerging of unionism in the context of global video games industry and its relation with the Indy games and #altgames movement. I approach the videogame industry focusing on their relations within advanced capitalism. Based on the concept of capitalism ideal commodity proposed by Martyn Lee and its subsequent application to the videogame industry proposed by Kline and others, the videogame is presented as a paradigmatic commodity and media of post-Fordism era. In this context, the relationship between leisure and work is radically transformed and video games embody it becoming what Dyer-Whiteford and De Peteur define as Games of Empire, applying the post-Marxist analysis from Negri and Hardt to the culture of production, distribution and consumption within the videogame industry. In this context, leisure becomes a productive act, while playing is presented as the highest point of convergence between regimes of production that intervene in all fields of life. The expansion of video games as a commodity of the post-Fordist era, together with the so-called «democratization» of digital production media, have generated new conditions of access to the industry for social and political subjectivities that had historically been excluded from the industry itself. Since 2008, marginal actors – especially by race, gender and social class – have managed to enter the video game industry, being part of this movement called indy. In the dialectic relation between mainstream and indy modes of production, it is possible to highlight a process of special political resistance that since 2015 takes the name of #altgames movement. This movement, revindicating digital creation as personal production, the DIY approach, videogame as experience capable of generating empathy and inclusión, becomes a network of artists and creators especially coming from the LGBTIA+ community capable of articulating a process of political organization within the same industry. The new way of conceiving video games, accompanied by the special subjectivity of class, race and gender, brought by these new actors to the videogame industry, make possible the beginning of a broader process of social organization that will give life to the industry’s first North American union. Game Workers Unite is the first attempt of unionism made by the same workers in the United States and other European countries thanks to the activism of these marginalized industry actors. The paper concludes focusing on the reactions that the proposal of unionization got from the video games workers and community, and the challenges that Game Workers Unites is facing in the US and in the other international chapters born after its creation.
Summary
6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience, on the January 29, 30 and 31, 2012 in Madrid.
The purpose of the conference is to address and investigate issues related to the philosophical aspects of computer game research. Aiming to bring together researchers from diverse fields, Computer Games Conference is open to practitioners, academics, students interested in philosophy, computer game- theory, semiotics, aesthetics, sociology, psychology and anthropology.
The present conference is the sixth of a series, starting from 2005. Founding members of this initiative which first took place in Denmark is Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo; the Center for Computer Game Research at the IT-University of Copenhagen; and the Philosophical Project Centre (FPS), Oslo.
Since then, an expanded network of members and partners completed with success the following conferences that took place in Italy, Germany, Norway and Greece.
The websites for the previous conferences have links to manuscripts and video recordings.
The actual conference has been organized by ARSGAMES with the MediaLab-Prado sponsorship, has took place in MediaLab-Prado and Intermediae-Matadero, with the colaboration of the Observatorio para la Cibersociedad that will publish a selection of the best pepers in the TEXTOS journal.
More information about comittes, partners, program, venue, etc. can be checked in the conference website: http://2012.gamephilosophy.org/
CONFERENCES:
Passive and active fictions: the nature of imaginative engagement. Gregory Currie
Through the Image: Framing Videogame Play. Geert Bruinsma (Paper)
Representation by Regulated Interaction. Alex Baker-Graham (Paper)
Adventure as Art: The Aesthetic Value of Puzzles. Veli-Matti Karhulahti (Paper)
Activating Narcissus: Cognitive and Affective Systems Transformed Through «Serious» Game Play. Heidi Boisvert & Mei Si (Paper)
Game Bodies. Don Ihde
A phenomenological account of the playing-body in avatar-based action games. Paul Martin (Paper)
‘In The Game’? Embodied Subjectivity in Gaming Environments. Robert Farrow & Ioanna Iacovides (Paper)
In-Game: From Immersion to Incorporation. Gordon Calleja
Believe and Be Live: Entangled Experience in Halo. Tom Hehir (Paper)
Dumb People, Smart Objects: The Sims and the Distributed Self. Jeremy Tirrell (Paper)
Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. Souvik Mukherjee (Paper)
Virtual Pets and the End of the World: Studying an MMOG’s Closure. Mia Consalvo y Jason Begy (Paper)
Can video games be(come) art?. Graeme Kirkpatrick (The video has been removed at the request of the author)
I play, therefore I am. Adam Rafinski (Paper)
Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play. Dominic Arsenault & Maude Bonenfant (Paper)
Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. Staffan Björk & Jesper Juul (Paper)
Generic experiences. Andreas Gregersen (Paper)
Ethical Advocates in Dragon Age: Origins. Carolyn Jong (Paper)
Virtual Worlds and Moral Evaluation. Jeffrey Dunn (Paper)
Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. Sean Naubert (Paper)
PRESS
The conference in Público: Juego Luego Existo
The conference in BBC podcast:
PARTNERS
2nd Call for Papers: deadline extended & new website
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.
The over-arching theme of the conference is The Nature of Player Experience. Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.
– Imagination and interpretation
– World, space and experience
– Technology, process, and experience
– Experience of time in computer game play
– Embodiment and player experience
– Emotions and player experience
– Perspectives on aesthetics and player experience
– Perspectives on ethics and player experience
– Methodological and epistemological considerations on studying player experience
We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15th, 2011. Please submit your abstract in PDF format through http://review.gamephilosophy.o
This conference will be organised in conjunction with Madrid Game Conference. The conference website is at http://2012.gamephilosophy.org
In the meantime, if you have any questions, please do not hesitate to contact the program committee at [email protected]