IADIS Game and Entertainment Technologies 2010
Los días 26, 27 y 28 de Julio ARSGAMES estuvo en Friburgo asistiendo al IADIS Game and Entertainment Technologies 2010, un interesante congreso en el que cabe destacar la cálida acogida de Katherine Blanshki que dio al evento un aire informal, como podéis ver mas abajo (y oír, porque lo grabamos todo) pudimos encontrar conferencias de lo mas variado.
Monday 26th, July 2010
15:00-16:20 Psychological, social, and cultural differences in perception and participation // Emerging practices
MOTIVATIONAL FACTORS AND SOCIAL RELATIONS ACROSS DIFFERENT TYPES OF PLAYERS AND GAMES – Timo Baur and Castulus Kolo
http://blip.tv/dashboard/episode/3967079
THE SYMBIOSIS OF AI AND COMPUTER GAMES: TWO EXAMPLES OF GAMES AS A BIDIRECTIONAL INTERACTIVE SYSTEM – Robin Baumgarten and Eurídice Cabañes Martínez
http://blip.tv/dashboard/episode/3967094
GATHERING COMMONSENSE KNOWLEDGE WITH A GAME – Jordi Carres Polo, Kentaro Inui and Yuji Matsumoto
http://blip.tv/dashboard/episode/3967102
17:00-18:50 Prototypes // Usability and playability // Design issues
PROTOTYPING AS AN APPROACH TOWARDS DIGITAL GAMES RESEARCH
Stefan Werning
http://blip.tv/dashboard/episode/3967114
MOONGATE: MODULAR REAL-TIME STRATEGY ENGINE FOR XBOX 360 AND PC – Rudolf Kajan and Adam Herout
http://blip.tv/dashboard/episode/3967133
Tuesday 27th, July 2010
09:10-11:00 Serious Games and entertainment – applications, critiques // Development methodologies // Social and cultural uses of / for Play Mobile and ubiquitous games and entertainment
– GAMEWORK – A CUSTOMIZABLE FRAMEWORK FOR PERVASIVE GAMES
Christoph Stach
http://blip.tv/dashboard/episode/3967142
USING EDUCATIONAL GAMES FOR LEARNING INTRODUCTORY PROGRAMMING: INITIAL STUDY ON STUDENTS’S PERCEPTIONS
Roslina Ibrahim and Azizah Jaafar
http://blip.tv/dashboard/episode/3967154
WHAT’S THAT?: SOCIAL TAGGING OF AUDIOVISUAL HERITAGE IN A SERIOUS SOCIAL GAME SETTING – Maarten Brinkerink, Lotte Belice Baltussen and Johan Oomen
http://blip.tv/dashboard/episode/396725711:30-12:55
“ON THE TOP OF HIGH TOWERS…» DISCUSSING LOCATIONS IN A MOBILE HEALTH GAME FOR DIABETICS – Martin Knöll
http://blip.tv/dashboard/episode/3967245
MAGIENTERTAIN: MOBILE ENTERTAINMENT INTERACTION BASED ON MAGNETIC FIELD – Hamed Ketabdar, Kamer Ali Yuksel and Mehran Roshandel
http://blip.tv/dashboard/episode/3967225
ECO-DRIVER: USING AUTOMOTIVE SENSOR DATA TO CONTROL MOBILE DRIVING GAMES – Pascal Bihler,Dominik Blumenau,Sven Bendel and Stefan Pilger
http://blip.tv/dashboard/episode/3967225
EXPERIENCES FROM THE DEVELOPMENT OF THE PERVASIVE GAME CITYZOMBIE – Meng Zhu, Alf Inge Wang and Øyvind Rolland
http://blip.tv/dashboard/episode/3967266
Wednesday 28th, July 2010
10:00-11:00 Session KL1 – Keynote Presentation
SPACE, GAME, CAMERA. THE PERSPECTIVE INTERFACE, THE VIRTUAL CAMERA, AND THE SIMULATION OF ‘I’
Mike Jones, Lecturer Screen Studies – Australian Film, TV and Radio
School Lecturer – University of NSW, Australia
http://blip.tv/dashboard/episode/3967284
11:30-12:40 Tools and technologies // User / player centered design
ON-DEMAND CREATION OF PROCEDURAL CITIES
M. Banf, M. Barth, H. Schulze, J. Koch, A. Pritzkau, M. Schmidt, A.
Daraban, S. Meister, R. Sandhöfer, V. Sotke, C. Rezk-Salama, A.
Kolb
http://blip.tv/dashboard/episode/3967297
INFLUENCE OF COMMUNICATION ON THE GAMEPLAY EXPERIENCE IN MMORPGS – Petter Christie, Fitri N. Rahayu and Andrew Perkis