IADIS Game and Entertainment Technologies 2010

Los días 26, 27 y 28 de Julio ARSGAMES estuvo en Friburgo asistiendo al IADIS Game and Entertainment Technologies 2010, un interesante congreso en el que cabe destacar la cálida acogida de Katherine Blanshki que dio al evento un aire informal, como podéis ver mas abajo (y oír, porque lo grabamos todo) pudimos encontrar conferencias de lo mas variado.

Monday 26th, July 2010

15:00-16:20 Psychological, social, and cultural differences in perception and participation // Emerging practices

MOTIVATIONAL FACTORS AND SOCIAL RELATIONS ACROSS DIFFERENT TYPES OF PLAYERS AND GAMES – Timo Baur and Castulus Kolo

http://blip.tv/dashboard/episode/3967079

THE SYMBIOSIS OF AI AND COMPUTER GAMES: TWO EXAMPLES OF GAMES AS A BIDIRECTIONAL INTERACTIVE SYSTEM – Robin Baumgarten and Eurídice Cabañes Martínez

http://blip.tv/dashboard/episode/3967094

GATHERING COMMONSENSE KNOWLEDGE WITH A GAME – Jordi Carres Polo, Kentaro Inui and Yuji Matsumoto

http://blip.tv/dashboard/episode/3967102

17:00-18:50 Prototypes // Usability and playability // Design issues

 

PROTOTYPING AS AN APPROACH TOWARDS DIGITAL GAMES RESEARCH
Stefan Werning

http://blip.tv/dashboard/episode/3967114

MOONGATE: MODULAR REAL-TIME STRATEGY ENGINE FOR XBOX 360 AND PC  – Rudolf Kajan and Adam Herout

http://blip.tv/dashboard/episode/3967133

Tuesday 27th, July 2010

09:10-11:00  Serious Games and entertainment – applications, critiques // Development methodologies // Social and cultural uses of / for Play Mobile and ubiquitous games and entertainment

– GAMEWORK – A CUSTOMIZABLE FRAMEWORK FOR PERVASIVE GAMES
Christoph Stach

http://blip.tv/dashboard/episode/3967142

USING EDUCATIONAL GAMES FOR LEARNING INTRODUCTORY PROGRAMMING: INITIAL STUDY ON STUDENTS’S PERCEPTIONS
Roslina Ibrahim and Azizah Jaafar

http://blip.tv/dashboard/episode/3967154

WHAT’S THAT?: SOCIAL TAGGING OF AUDIOVISUAL HERITAGE IN A SERIOUS SOCIAL GAME SETTING – Maarten Brinkerink, Lotte Belice Baltussen and Johan Oomen

http://blip.tv/dashboard/episode/396725711:30-12:55

“ON THE TOP OF HIGH TOWERS…” DISCUSSING LOCATIONS IN A MOBILE HEALTH GAME FOR DIABETICS – Martin Knöll

http://blip.tv/dashboard/episode/3967245

MAGIENTERTAIN: MOBILE ENTERTAINMENT INTERACTION BASED ON MAGNETIC FIELD – Hamed Ketabdar, Kamer Ali Yuksel and Mehran Roshandel

http://blip.tv/dashboard/episode/3967225

ECO-DRIVER: USING AUTOMOTIVE SENSOR DATA TO CONTROL MOBILE DRIVING GAMES – Pascal Bihler,Dominik Blumenau,Sven Bendel and Stefan Pilger

http://blip.tv/dashboard/episode/3967225

EXPERIENCES FROM THE DEVELOPMENT OF THE PERVASIVE GAME CITYZOMBIE – Meng Zhu, Alf Inge Wang and Øyvind Rolland

http://blip.tv/dashboard/episode/3967266

Wednesday 28th, July 2010

10:00-11:00 Session KL1 – Keynote Presentation

SPACE, GAME, CAMERA. THE PERSPECTIVE INTERFACE, THE VIRTUAL CAMERA, AND THE SIMULATION OF ‘I’
Mike Jones, Lecturer Screen Studies – Australian Film, TV and Radio
School Lecturer – University of NSW, Australia

http://blip.tv/dashboard/episode/3967284

11:30-12:40 Tools and technologies // User / player centered design

ON-DEMAND CREATION OF PROCEDURAL CITIES
M. Banf, M. Barth, H. Schulze, J. Koch, A. Pritzkau, M. Schmidt, A.
Daraban, S. Meister, R. Sandhöfer, V. Sotke, C. Rezk-Salama, A.
Kolb

http://blip.tv/dashboard/episode/3967297

INFLUENCE OF COMMUNICATION ON THE GAMEPLAY EXPERIENCE IN MMORPGS – Petter Christie, Fitri N. Rahayu and Andrew Perkis

http://blip.tv/dashboard/episode/3967306

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